Dynamic maps offer a more engaging multiplayer experience. In COD Ghosts there were a huge range of dynamic elements that we’d like to see a revisit of in Call of Duty Ghosts 2. We’ve talked a little bit about what dynamic maps are in a previous article, but in this post we’ll be sharing some of our favorite dynamic map elements from the original Ghosts game.
Prison Break didn’t have many dynamic elements but there were a couple of useful areas that could be used to get an advantage over other players on the map. Because of the way Prison Break was laid out, it was easy to use the dynamic elements on unsuspecting players. One dynamic element in Prison Break would allow players to shoot down logs from lumber vehicles – the logs could fall down and crush players below. Another element was similar and would allow players to shoot down a tree to make a bridge – this element could also crush nearby players.
Strikezone has one of the most game-changing dynamic elements in any Call of Duty maps. Using the K.E.M Strike or similar killstreak rewards will cause a lot of the map to be obliterated and this completely changes the available paths on the map. Some previously available paths will be blocked off and new paths will be opened up. Some pits open up in the ground too and these can cause damage or potentially kill if players fall into them.
Stonehaven has a simple dynamic event that adds a big change to the map layout. With a quick shot at the metal gate at the castle, a new entrance is added which creates a much shorter route to another area of the map.
Hopefully Infinity Ward are just as creative with dynamic maps in Call of Duty Ghosts 2, and if not, let’s at least hope that some of the previous Ghosts maps, including those listed above, get remade for the new game.