Call of Duty Ghosts 2 will most likely adopt a number of gameplay mechanics from Black Ops 3 and Call of Duty Advanced Warfare and in this article we’ll be talking about the different mechanics that’ll debut in the Ghosts franchise with Ghosts 2 and what it’ll mean for gameplay.
Below, we’ll be disclosing some of the top COD Ghosts 2 features that we’re likely to see in both gameplay and multiplayer with some, welcomed favorites.
With wall running, players are able to keep their momentum going whilst scaling buildings and tall objects. Wall running adds new scalability to the game and instead of playing on a fairly flat playing field, players now have the ability to quickly traverse the map in all three dimensions. By using wall running as a way for players to travel vertically, it opens up a lot of opportunity for new map designs.
Usually jumping in Call of Duty was designed for quickly hopping over small obstacles but with boost jumping, players can now jump high into the air. Boost jumping can be used as another way to scale a map vertically, but it can also be used to out maneuver other players and escape from a heated firefight. With boost jumping, a player’s Call of Duty skill level isn’t only based on aim, but it’s now based on movement ability as well.
Power sliding allows for quick movement under obstacles and across small distances. With power sliding, players are given even more ability to mix up their movement to confuse their enemies. We’d expect wall running, boost jumping and power sliding to be featured in COD Ghosts 2 but so far none of these things have been confirmed for definite.
Combat in water and underwater was added in Call of Duty Black Ops 3. We aren’t sure whether swimming combat will be added to the new Ghosts game later this year and even if it is we can’t confirm how large of an impact it will have on gameplay, but there may be a small number of opportunities to use swimming combat in the upcoming COD game for 2016.