We would love to see dynamic multiplayer maps return to Call of Duty Ghosts 2. If we look at the previous Call of Duty titles that followed the original COD Ghosts, it’s likely that we will receive dynamic maps in 2016’s Call of Duty title, but it’s up for discussion how dynamic each map will be.
The following details much of what we’re hearing on the upcoming COD Ghosts 2 multiplayer maps including some dynamic changes that we’re hoping to see.
What is a Dynamic Map?
Unlike other maps, a dynamic map is a multiplayer level that can evolve as players play through it. A map could change in plenty of different ways, either physically or aesthetically, however dynamic maps are usually designed to help adjust the current flow of a game and create new opportunities for players.
The Types of Dynamic Maps
In Call of Duty there are a number of different types of dynamic maps. The first of which is a map that has player-controlled dynamic elements. These elements can be activated at any point during a multiplayer game by a player. Usually these elements can be activated by shooting certain objects on a map and the result of doing so could open up new areas, destroy buildings or change up the visual appearance.
Another type of dynamic map in Call of Duty is a map that evolves over time automatically. These maps often change in presence over time to change the flow of a game. Sometimes automatic dynamic map elements can be triggered at specific times but they could also be randomly triggered events.
Each of these types of dynamic maps can also differ in severity – one dynamic map could have a very small change that would hardly affect gameplay whilst another map could have a huge change that completely changes the map layout. Alternatively a map could have multiple types of dynamic elements.
Dynamic Maps in Call of Duty Ghosts 2
We’d hope to see that Call of Duty Ghosts will receive a number of dynamic maps – Call of Duty Ghosts received such maps and the latest title, Black Ops 3, also received dynamic maps although the dynamic elements were toned down and had less of an effect on gameplay.